Saturday, January 14, 2017

The Sunflower Masquerade, Act 2

The Sunflower Masquerade


Act 2: The Masquerade Begins...

Cassilda: Turn the screw. Facts! Why did your voice change?
Stranger: When I arrived I was out of phase. The alignment is now nearly complete and Yhtill exists no more. 
Cassilda: Turn the screw. Facts! Where are you from?
Stranger: I have journeyed from Carcosa to Carcosa, pausing only a short time at forgotten Yhtill, until it left me.
Cassilda: Turn the screw. Facts! Who are you?

Introduction: 

Act 2 is a variable scenario, it largely depends upon the actions of the Investigators during Act 1. The exact date is variable as well, to accommodate for the fact that Investigators may be in jail or serving out their time in an asylum. Investigators who would be serving long prison terms may find a way to escape or effect early parole to involve them more into the scenario at Keeper option. There are two resolutions to this conflict and thus two separate Plot Paths for the scenario - depending largely if the Investigators managed to destroy or shut down the Sunflower Theater during Act 2.

Strange Portents:

Each Investigator who has read even a portion of the play "Le Rideau Final" should begin the session with a strange event. The Stability Test for these events is Difficulty 4. Keepers are welcome to create their own strange portents, the ones listed below are merely for convenience.

  • Investigators may find themselves writing idly during their daily routine. This writing occurs almost involuntarily and subconsciously, scribbling notes on a pad or while doing other writing. They discover that they are scribbling lines from the Second Act of the dreaded play "Le Rideau Final" and occasionally sketching the symbol of the Yellow Sign. 
  • A mistaken mail package arrives at the Investigator's residence. The address is one number off from the address of the Investigator, yet arrived at their location. The package contains a replica crown made of cheap copper, it is a movie prop sent from a theatrical company called 
  • The Investigator learns that a Source of Stability has begun reciting lines for a minor part in a play called "The Last Masquerade," the Investigator recognizes the lines from the dreaded play and may be able to make investigative skill spends to convince the Source of Stability to not act in the play. (If the Investigator already destroyed or shut down the theater, the NPC will already be unable to play this part and may be sad they have lost their shot at the stage). 
  • An upstairs neighbor of an Investigator's apartment dumps bleach water down a burst pipe, turning their clothes, apartment or other belongings a pale yellow. 
  • Two Detectives from local authorities burst into their apartment or residence. The Detectives ask endless questions about where they were on the night of December 25th. It is later revealed that they were after a suspect with a similar name that is not the Investigator. The suspect left a strange symbol drawn in blood of a murdered victim. The photograph shows the Yellow Sign painted in blood, the twisted body of the victim forming part of the design. 
  • The Investigator awakes to the sounds of dogs growling and fighting outside their window. Three alley dogs viciously fight each other to the death outside, all three bite into each others neck and with a whimper die. The three dogs bodies are locked on each other's throat in the last spasms of death, their bodies and legs forming a familiar twisted symbol of the Yellow Sign. 


Plot Path 1

This Plot Path occurs if the Investigators either destroyed or shut down the Sunflower Theater during Act 2. If this action did not occur, use Plot Path 2 instead.


Newspaper Headlines the New Year, 1936:

The following are headlines for the New Year addition of 1936, the exact date depends on the Keeper.
(* Core Clue Related, ^ Red Herring):

  • ^ Republican National Convention headline, this mundane headline is a sign that things are returning to normal and the city of Arkham is no longer concerned with the machinations of the King in Yellow (See Headline Above)
  • ^ The Bishop of Arkham, Eleazar Waite, has been caught in a sex scandal. The Bishop was found to be consorting with prostitutes in several hotels of ill-repute in the Massachusetts area. The Vatican has yet to release a formal statement. ^
  • ^ A bureaucratic nightmare has resulted in the rotting of 200 tons of grain and Food Aid which was bound for Europe. The food continues to sit in Boston Harbor following concerns over the ship's crew and paperwork, resulting in a loss of food aid. ^
  • * Miskatonic University mourns the death of a student of the arts, Irma Porter Long, who was studying theater acting. Her untimely death has currently been ruled a suicide, though the Family of the deceased suspects foul play. Arkham Police are still looking into the matter. *

Avenues of Investigation

It should become obvious to the Investigators that events from Act 1 are not resolved, if the Investigators became aware of the Harwich family, they may seek retribution or further understanding of their involvement.
  • Investigating the Ruins of the Theater - Investigators may revisit River Street and see the ruins or the remains of the halted construction of the "Sunflower Theater." This scene is designed to improve the Investigators resolve that they can stop the corruption of the play. 
  • Researching the King in Yellow - Investigators may want to learn more about the King in Yellow, the terrifying doom of the play they have read. [Investigative Skills needed: Anthropology, Library Use, Occult]
  • Investigating the Death of Irma Long - Investigators may visit Miskatonic University and discover that some horrors may not be forgotten easily. [Investigative Skills needed: Art, Cop Talk, Oral History, Forensics] 
  • Linking the Pieces - If the Investigators begin to suspect a connection to the properties being utilized by whatever madman hides behind the scenes, they can begin to examine property records and city planning files [Accounting, Bureaucracy, History, Oral History] 

Kidnapping Sources of Stability

[Antagonist Reaction]
This event occurs even if the theater is shut down, an act of revenge by the snubbed Neil Harwich. Each Investigator should learn that at least one Source of Stability has gone missing. In each kidnapping case, the same culprits are used. The two men are low ranking Irish Mafia criminals, hired by the younger Harwich to gain leverage against the Investigators. Each kidnapping scene will leave a clue for an Investigator to discover about the fate of their loved ones, family and friends. 

[Oral History or Cop Talk 1-Pt Spend] Asking about descriptions of the kidnappers or suspicious persons seen near the site of the kidnapping of by neighbors or coworkers of the Source of Stability reveals descriptions of the culprits. 
[Evidence Collection 1-Pt Spend] One of the culprits accidentally dropped a matchbook, leading to an Irish drinking club called "Two Thumbs," a tavern located on the East end of River Street in Arkham. 
[Streetwise 1-Pt Spend] A man wearing a mask was asking around "Two Thumbs," an Irish drinking club for men looking for work for cash. This bar is a known hangout for criminals and rumor has it the man was looking to hire kidnappers. 

Plot Path 2

This Plot Path occurs if the Investigators failed to destroy the "Sunflower Theater" during the last Act, instead they discover that it is soon to be opened for its grand opening and first showing after delays in construction. The theater's first show will be "The Last Masquerade," a play that seems to be a rendition of "Le Rideau Final." If the Investigators fail to stop the show, they will find that its first showing will also be the last for Arkham.

Newspaper Headlines the New Year, 1936:

The following are headlines for the New Year addition of 1936, the exact date depends on the Keeper.
(* Core Clue Related, ^ Red Herring):

  • *  *
  • ^ The Bishop of Arkham, Eleazar Waite, has been caught in a sex scandal. The Bishop was found to be consorting with prostitutes in several hotels of ill-repute in the Massachusetts area. The Vatican has yet to release a formal statement. ^
  • ^ A bureaucratic nightmare has resulted in the rotting of 200 tons of grain and Food Aid which was bound for Europe. The food continues to sit in Boston Harbor following concerns over the ship's crew and paperwork, resulting in a loss of food aid. ^
  • * Miskatonic University mourns the death of a student of the arts, Irma Porter Long, who was studying theater acting. Her untimely death has currently been ruled a suicide, though the Family of the deceased suspects foul play. Arkham Police are still looking into the matter. *

Avenues of Investigation

It should become obvious to the Investigators that events from Act 1 are not resolved, if the Investigators became aware of the Harwich family, they may seek retribution or further understanding of their involvement.
  • Investigating the Sunflower Theater - Investigators may revisit River Street and see the now complete version of the Sunflower Theater, soon to be opening its doors [Investigative skills needed: Art, Oral History]
  • Researching the King in Yellow - Investigators may want to learn more about the King in Yellow, the terrifying doom of the play they have read. [Investigative Skills needed: Anthropology, Library Use, Occult]
  • Investigating the Death of Irma Long - Investigators may visit Miskatonic University and discover that some horrors may not be forgotten easily. [Investigative Skills needed: Art, Cop Talk, Oral History, Forensics] 
  • Linking the Pieces - If the Investigators begin to suspect a connection to the properties being utilized by whatever madman hides behind the scenes, they can begin to examine property records and city planning files [Investigative Skills needed: Accounting, Bureaucracy, History, Oral History] 

Investigating the Sunflower Theater


Attending the Play

The Investigators will either have to sneak into the theater during its opening show [Stealth Difficulty 4] to get past the hired staff and doormen without a yellow ticket. The length of the play is about 2 hours of game time, taking roughly an hour for both Act 1 and Act 2 to be performed. Act 3 of the play is the actual manifestation of Carcosa into Arkham. Getting tickets for the play is not an easy prospect, as it is a sold out show among the dilettantes and wealthy of Massachusetts. There are however, a specific number of balcony seats left (one for each Investigator). Tickets to the balcony seating is not a cheap purchase since they are meant for VIP guests [Credit Rating 2-Pt Spend] allows the Investigators to purchase tickets for themselves and other Investigators. 


Saturday, December 26, 2015

The Sunflower Masquerade, Act I

The Sunflower Masquerade

Headline of the Arkham Gazette

Act I: The Stranger Arrives

Bicree: Who approaches?
Stranger: Weary travelers, to a new home come we.
Bicree: Say, where are you from, anyway? How did you get past the city watch at this time of night?
Stranger: From the city of a great king come I.

Introduction: 

Act I is a follow-up to Act 0 or the Prologue of the Sunflower Masquerade. This scenario takes place precisely 1 month from the previous game session, after things have seemed to return to normal. Investigators have time to touch base with their Sources of Stability and while their sanity may be scarred, their fortitude seems restored. Though this will not last, the Investigators are unwittingly near the shores of doomed Carcosa and the high tide is coming. The point of this scenario is to push the Investigators towards illicit activity against the cult of the Yellow King, which will get them into legal trouble with the authorities and is liable to end them up in Arkham Asylum by its conclusion. Astute Investigators may decide to pursue research into their opponents and could possibly even learn a ritual to stop the cult's main mythos weapon - the dreaded Byakhee.  Possible discovery of the Harwich family's ancient corruption is a core clue that is presented during Act 1.

Strange Portents:

Each Investigator who has read even a portion of the play "Le Rideau Final" should begin the session with a strange event. The Stability Test for these events is Difficulty 3. Keepers are welcome to create their own strange portents, the ones listed below are merely for convenience.

  • The Investigator is walking through a bad part of town and is suddenly approached by a veiled foreign woman whose dialect cannot be placed. The woman insistently thrusts a small bag of sunflower seeds into the Investigator's hands before departing. Later on, if these seeds are examined in detail, it will be found that the seeds themselves are black and rotting. Hidden away within the seeds are a handful of human teeth. 
  • Somewhere within the Investigator's home or flat, a water spot is spreading from a leaky pipe somewhere within the ceiling or walls. This water spot gets worse and worse as time goes on, eventually spreading out in a triple-spoke swastika in appearance to the symbol seen on the pages of "Le Rideau Final" or upon the blood stained barn floor on that cursed island...
  • As the Investigator goes about their business in a wealthy part of the city, they discover the bloating corpse of a homeless man stinking in the sun. This dead hobo rots and releases foul odors, but none of the passing upper crust, in their suits and fine dresses, seem to notice at all. 
  • An Investigator discovers a dead seagull near their window, it appears to have choked to death on a portion of a sunflower. 

Newspaper Headlines for November 10th, 1935:

The following are headlines for the date of November 10th, 1935.
(* Core Clue Related, ^ Red Herring):

  • * A wealthy anonymous benefactor has begun building the new "Sunflower Theater" on Arkham's River Street area. (see Headline Article) *
  • ^ The Bishop of Arkham, Eleazar Waite, has been caught in a sex scandal. The Bishop was found to be consorting with prostitutes in several hotels of ill-repute in the Massachusetts area. The Vatican has yet to release a formal statement. ^
  • ^ A bureaucratic nightmare has resulted in the rotting of 200 tons of grain and Food Aid which was bound for Europe. The food continues to sit in Boston Harbor following concerns over the ship's crew and paperwork, resulting in a loss of food aid. ^
  • * Miskatonic University mourns the death of a student of the arts, Irma Porter Long, who was studying theater acting. Her untimely death has currently been ruled a suicide, though the Family of the deceased suspects foul play. Arkham Police are still looking into the matter. *

Avenues of Investigation

It should become obvious to the Investigators that events connected to their time on Muskeget Island are somehow connected to recent developments.

  • Investigating the Sunflower Theater - Investigators may revisit River Street and see the new construction [Investigative Skills needed: Accounting, Architecture, Occult]
  • Researching the King in Yellow - Investigators may want to learn more about the King in Yellow, the terrifying doom of the play they have read. [Investigative Skills needed: Anthropology, Library Use, Occult]
  • Investigating the Death of Irma Long - Investigators may visit Miskatonic University and discover that some horrors may not be forgotten easily. [Investigative Skills needed: Art, Cop Talk, Oral History, Forensics] 
  • Linking the Pieces - If the Investigators begin to suspect a connection to the properties being utilized by whatever madman hides behind the scenes, they can begin to examine property records and city planning files [Accounting, Bureaucracy, History, Oral History] 

Investigating the Sunflower Theater

Being built on the exact site of the Kapur Imports Warehouse, which was most likely burned down during the Investigator's last visit or demolished shortly afterwards, this site is nothing more than a frame for the future structure at the moment. The foundation is being poured and wooden scaffolding erected by Polish immigrant laborers from the River Street community. Many of the workers don't speak English and can only point the Investigator's towards the Foreman of the site, a man named Lukas Bratumil. The Foreman has a small shack near the construction site where he makes his office.

Talking to Lukas Bratumil:
Unless the Investigators can convince Lukas that they are on official business, following up an investigation or can simply make it obvious they are not taking no for an answer - he will otherwise simply refuse to discuss the construction and say that he is too busy to talk [Bargain, Cop Talk or Intimidation 1-Pt Spend]. If the Investigators persuade Lukas to talk, he states that he simply doesn't know who is behind the funding of the theater construction, he's hired to do a job and does it without asking questions. He is willing to let Investigators take a look at the blueprints and the payroll receipts if they are inclined.
/During play, Investigators found it easy enough to bribe the foreman to look the other way as they investigated his paperwork./

Looking at the Payroll:
Investigators with knowledge in monetary matters and accounting can quickly discover that the property is being built by Sunset Holdings based in New York City [Accounting]. By making some phone calls and verifying records at local Arkham Financial Institutions [Accounting 1-Pt Spend], it can be revealed that Sunset Holdings is little more than a legal name being held by a lawyer named Jean Kenneth. Without legal reason [Law], the lawyer in New York is unlikely to reveal any information about his clients over the phone. The records show a lot of the payroll is going from an account at the Bank of Arkham to the Polish workers. [Law 1-Pt Spend] If the Investigators can determine a legal reason to inquire into the accounts of Sunset Holdings, they can have a phone conversation with Jean Kenneth that doesn't end fruitless, the lawyer explains that Sunset Holdings is being entirely funded by a group called the "Sprecht Nicht Art Society" in Arkham. He'll read off their address but says the phone number is private, he can't seem to recall the name of any specific individuals he has dealt with from Sprecht Nicht, he'll admit its odd none of them ever used names. Following the convoluted money trail through the Bank of Arkham account again requires some finesse [Accounting or Law], but reveals that the account belongs to a local Arkham office called the "Sprecht Nicht Art Society" located on 589 Jenkin Street.

The Blue Prints:
Anyone familiar with construction can tell something is amiss with the design [Architecture] by looking at the blueprints. The theater is being built partially over water and extended into the Miskatonic River. Certain expensive decorations from private European collections are being purchased for decor and a lot of aesthetic design is going into the lavish theater, but at the expense of safety or utility. The main stage and the seating area will be suspended on a thin platform above the river itself.

What Next? 
After uncovering clues at the "Sunflower Theater" construction site, the Investigators may be able to follow leads to the "Sprecht Nicht Art Society" or they may decide to shut down construction of the theater once and for all. [See details of these actions near the end of the scenario material for Act 1.]


Researching the King in Yellow

The most certain way to go about researching strange religions and forgotten texts about occult subjects, is a trip to the Miskatonic University Library in Arkham. If the Investigators have met Professor Armitage previously and have academic knowledge or Professorship, they have little problem accessing the forbidden section of the Library Collection. If the Investigators have very little academic ties, they find this as a harder endeavor, considering Professor Armitage is paranoid about the uses of some of the books and their forbidden knowledge [Reassurance 1-Pt Spend], so it is necessary that Dr. Armitage will allow them only limited access to their research materials. Either way, Professor Armitage will be be observant and log which books they happen to be reading and may even stay in the room with them during the research. The good Professor may even recommend some titles that are similar to what the Investigators are looking for. [Research 1-Pt Spend] discovers the book "Religious Cults of Eastern Asia," a Anthropological treatise written by a scholar-explorer named Ames Melvin III. Other references to the King in Yellow simply refer to the banned French play "Le Rideau Final" and offer very little solid information. Dr. Armitage will prefer to steer Investigators away from truly damaging books, such as the Necronomicon (Although if a Keeper wishes to introduce other Mythos-tomes into the story, this is a good point to do so).
/Being that Professor Armitage is a rather iconic figure in the Cthulhu Mythos, I've not presented stats or a write-up for him, Keepers are welcome to use him as they see fit./

Religious Cults of Eastern Asia
*Core Clue*
Along with various Anthropological stories about East Asian tribes, the book describes in detail the religious dances and masked ceremonies performed by a cannibal tribe in Indochina known as the Cho-Cho. Their tribe worshiped a being known as the "Golden Mask King," who supposedly dwelt in a mythical city that existed outside our world, described in the text as a sort of Shangri-La. The purpose of their ceremonies was to bring the city of the King into our reality for purposes of bartering for forbidden magical knowledge. The Shaman of this tribe was rumored to have his enemies killed by a mythical beast known as the "Servant of the King," a hideous winged beast that would appear from the night sky when the Shaman played a peculiar flute made of meteoric iron. The accounts of the explorer author are skeptical of the true powers of the Cho-Cho shaman and considers their tribe to be deluded, but his accounts are precise. A sketch of the flute and speculation on its creation is written in the academic pages, along with a recording of the words of power as spoken by the Shaman.
[This book imparts 1-Pt towards Cthulhu Mythos, 2-Pt pool towards Occult and provides the Investigators the ritual Summon/Bind Byakhee as listed on page 118.]

/During actual play, the Investigators would later use this ritual to summon their own "Servant of the King" as a way of counteracting the Byakhee that had terrorized them during Act 0. Getting Meteoric Iron should not be a easy process for the ritual. The Investigators decided to watch the paper for stories about meteors landing in the Massachusetts area and eventually wandered out to the Hills of Dunwich to barter with hillbilly farmers to allow them to dig in their field. An alternative option to this could require the Investigators break into a museum themselves, stealing a fragment of a space rock and melting it down into a flute of the ritual's design./


Investigating the Death of Irma Long

The death of theater and arts student Irma Long leads the Investigators to Miskatonic University. They may explore the grounds of Miskatonic University campus and discover where she was killed. [Oral History] Asking local students about what happened is relatively useful, the Investigators learn that Irma Long was a well-liked theater student who acted in numerous plays on campus. The night she died, her screams could be heard all over campus. She was found to have fallen from a great height, presumably having jumped from the balcony of her dorm room. Her Professor was Mrs. Alice Turner, head of the University Players Theater club.

Talking with the Family
*Core Clue*
Irma Long's mother and father live in Arkham's Northside on West Curwen street in a small cottage home. Jonathan and Maria Long are both overcome with grief over their daughter's recent death. Investigators may need some official reason for inquiring into the death of their daughter, otherwise Jon Long is quick to toss them to the curb or threaten to call the Police, [Cop Talk or Reassurance 1-Pt Spend] convinces them to take time to hear out the Investigator's questions. Talking with them is difficult, since Maria continually breaks down and cries - causing her husband the need to console his wife. [Shrink Difficulty 4] is needed to calm the Longs down to talk without hysterics, otherwise the couple continue to lament over their beautiful daughter and her horrible death. They will say that it would be unlike their daughter to commit suicide and that in fact, she was very excited about being cast in a new play being hosted by a local group called the "Sprecht Nicht Art Society" in Arkham. The family believes the theater group was being funded by a European group of playwrights but doesn't know much more. Irma Long was planning on going to California to become an actress after graduation.



Talking with Mrs. Alice Turner
Speaking with Professor Alice Turner of the University Players, a campus Theater club, is easy enough as long as the Investigators have a reasonable excuse to do so. If asked about Irma Long's death she is very grieved but doesn't believe there was foul play. She says that all drama actors and actresses have depression guiding their core, its what makes them good at what they do, but unfortunately makes them susceptible to such actions as suicidal behavior [Assess Honesty], Mrs. Turner really believes her theory and isn't lying. She may direct the Investigators to attend one of the University Players meetings to talk with Irma's fellow thespians and learn more.

Meeting the University Players
*Core Clue*
The local theater students are still continuing their practice of a school performance, a rendition of William Shakespeare's "The Tempest," though it is obvious that many of the students are still grieving the loss of Irma Long. Two of the actors, Jordan Bradbury and William Dalton, were both cast along with Irma Long - with small parts in the play "The Last Masquerade." They spoke with a man from a group representing the theater, his name was never given and he found them on campus between classes. The students say that the meeting was very strange wearing a robe and a mask as some sort of gag, he was passing out casting calls. The students later did auditions for the man in an office called the "Sprecht Nicht Art Society" and were cast in the role of guests at the Masquerade. They were told the major roles had already been assigned to a professional troupe of thespians being brought from Europe. [Intimidation] If the Investigators hint that Irma Long's death may have not been natural, both students become paranoid that they will be the next to die and choose to turn down their minor roles in the upcoming play at the Sunflower Theater.

Investigating Irma Long's Dorm Room
*Core Clue*
The Dorm room is a mess, filled with books and copies of classical theater plays scattered about. The small apartment opens to a balcony that overlooks Independence Square. Searching through her books and papers, an Investigator may uncover the latest copy of the script she was cast in for the Sunflower Theater [Arts or Library Use]. The play copy is incomplete and only lists lines for her part, as she was cast as one of the guests at the masquerade in "The Last Masquerade." It appears whoever was distributing copies of the play was restricted in the information they were releasing to cast members, since it is largely incomplete. Anyone who has read "Le Rideau Final" can confirm it is from the same source material as the dreaded play. Investigators who go out onto the balcony may find more disturbing clues [Forensics or Evidence Collection], the railing of the balcony has been damaged and on outward facing side is covered with small scratch marks and flecks of blood. It is clear to anyone looking at the scene that she was pulled by someone or something over the balcony at an angle and that it was no normal suicide. [Biology 1-Pt Spend] the talon marks on the railing of the balcony are similar to the cuts found on the bodies of the thieves from Act 0, they appear to be made by carrion birds of large size but seem to be arrayed in a way that would seem to indicate that they had been clinging to the outside of the railing or climbing it vertically.

Examining Irma Long's Body
Irma Long's body is currently being held in the morgue at Arkham Police Station and is set to be buried in a day's time [Cop Talk 1-Pt], some finesse and legal authority is likely needed to be able to view the body in the morgue. Although if the Investigators met Detective Mickey Harrigan before and were cordial with him, he may let them in to see the body without much need to persuade [Cop Talk no expenditure required]. The Detectives have had to rule the death suicide for legal purposes, but the Arkham Police are no fools, the death of Irma Long is suspiciously close to the animal attack they've seen previously on the thieves from Boston (see Act 0: The Prologue). [Evidence Collection or Forensics] the cause of death is clearly from falling from a great height, but the body contains defensive wounds such as from talons of birds on the arms and neck. It appears that something very large and powerful grabbed her body from the balcony.
/In play, this scene reinforced the fears of the Investigators that the flapping beast from Act 0 was still out there somewhere and still deadly as ever. They then searched for a way to stop it, leading them to research at the library and the ritual for binding the "Servant of the King"./

Linking the Pieces

This part of the Investigation is optional and may not necessarily be resolved at the end of Act I. If the Investigators start to look into property records of where the Sunflower Theater now rests, the office of the "Sprecht Nicht Art Society" and compares it with Muskeget Island - they may start to connect the pieces of the puzzle. Several avenues are presented to discover that the sinister Harwich family of Arkham is behind the strange events surrounding the play.
[Accounting or Bureaucracy 2-Pt Spend] - By delving into forgotten records of the Arkham City Archives or by piecing together property tax records from the county, it can be discovered that the trail of money for the properties in question all lead back to one source: The Harwich family.
[History or Oral History 2-Pt Spend] - Searching old newspaper records, interviewing elder members of Arkham's community or following up on leads at the Historical Society of Arkham - all lead an Investigator to the conclusion that the Harwich family name reoccurs in events surrounding the properties in question most frequently.
/In play, this discovery did not occur until the very end of Act 1, following an allowance for any final research and attempts by the Investigators to correlate the clues they'd already found./

Uncovering the Harwichs:
*Core Clue*
The current Patriarch of the household is James Harwich, a city alderman with a seat on the Arkham Chamber of Commerce. James Harwich is well respected as a member of the community, he has a son Neil Harwich who studied abroad and a living father named Graham Harwich who is institutionalized at Arkham Asylum. Graham Harwich was institutionalized in 1909 following a string of disappearances and murders of young negro women and allegedly his use of their dead bodies for foul scientific experiments. James Harwich had a wife named Mary Ashton-Harwich, who has been deceased for 3 years following a bad case of pneumonia. The family gained its wealth from the early settler of Massachusetts, Abel Harwich, who had a farm on Muskeget Island in 1877. The family's stature in the community makes them hard to bring official pressure against, as the City Alderman James Harwich holds considerably political sway and credibility. Little is known of Neil Harwich other than he is the youngest male of the family, an academic loner and that he spends much time traveling in Europe. 

Visiting the Sprecht Nicht Art Society

Visiting the office at 589 Jenkin Street should provide the Investigators a sense of menace. No amount of shadowing or surveying the property will reveal anyone arriving or leaving the scene. The office appears to be locked and empty, however, anyone getting close to the building will hear soft jazz music playing from a radio inside. A painted sign on the glass window states the name of the office "Sprecht Nicht Art Society" with no explanation of what they do. Curtains and blinds have been pulled over the windows to prevent viewing inside. Unknown to the Investigators, they aren't the only ones watching the office. Two G-Men from the FBI have belief that the "Sprecht Nicht Art Society" is a front for Anti-American activities by fascist sympathizers to the Nazi party in Germany. [Sense Trouble Diff 8 to notice the men with binoculars staking out the office from an apartment across the street.] While the G-Men are mistaken, they will be keen to note the faces and activities of Investigators who are snooping around the office.

Inside the Offices
[Locksmith] Getting into the Offices is easy, but requires breaking the law and is best done at night when the streets are empty in the commercial district of Arkham. The offices are small and cramped, containing a entryway and a lobby where jazz music plays from a radio on a desk. There are lines of empty filing cabinets and desks with stacks of flyers advertising the "Sunflower Theater" and its first show, "The Last Masquerade." A further locked Manager's Office lies at the end of a short hallway.


The Manager's Office
[Locksmith 1-Pt Spend] The locked door can be broken into by someone with appropriate skill, alternatively an Investigator can use mechanical knowledge to remove the hinges [Mechanical Repair Diff 3]. Inside the Manager's office is a large desk and a chair with a figure sitting in it, facing away from the Investigators towards the back wall of the room. Examining the figure reveals a motionless manikin wearing black robes, a pale yellow mask and yellow leather gloves. The masked figure does not move and may be dead [Medic Difficulty 4]. If examined in detail, the "man" is made entirely of human skin from various victims, stitched together over a wire frame manikin similar to those used by dress-makers [Forensic Pathology]. The interior of the Manikin has been stuffed with sunflower petals and is hollow otherwise. The mask is a design that is similar to those used by Japanese Kabuki plays [Art History 1-Pt spend]. Discovering this grisly manikin is unnerving to say the least [Stability Test Difficulty 3].

The Stranger Arrives

[Antagonist Reaction]
As soon as the Investigators look away from the Manikin, it begins to animate. Observant Investigators may be able to hear the creaking of the chair or sounds of footsteps [Sense Trouble Diff 6] as it moves to attack them. The Stranger is a dangerous supernatural foe and as it swings improvised weapons (made of lamps or other objects in the office), it begins repeating lines from the dreaded play: "Have you seen the Yellow Sign?" "The King is coming," "Carcossa rises..." "Take off your mask!" "He hunts and eats the gods, the dead King" "The Lake of Hali is still..." Encountering the Masked Stranger is a shock to human senses [Stability Test Difficulty 4] but for those who have read the play, its spoken lines are maddening [Stability Test Difficulty 6].

The Stranger (Masked Herald)
General Abilities: Athletics 4, Scuffling 8, Weapons 10, Health 8
Hit Threshold: 3 (Ungainly)
Alertness/Stealth Modifier: +0/+2
Damage Modifier: Unarmed (-1 damage), Improvised Weapon (+0 damage)
Armor: -1, all attacks that do piercing damage such as knives or guns, do only 1 damage. Shotguns do 2 points of damage. Blunt objects or axes will do normal damage.


FBI Surveillance
The FBI agents who are watching the scene may pursue the Investigators if they have broken the law during this scene by breaking and entering or who go about firing off their weapons, burning down the offices in a fit of madness, etc. For further information see the section of the scenario below [Legal Complications].

Talking with the G-Men
If the Investigators approach the Agents or if the Agents approach them, they may be asked about their ties to "Sprecht Nicht Art Society" and their political leanings. If the Investigators are foreign, talk about weird ideas like the Occult or zombies or if they seem to be hiding something - they may end being jailed and get a few bruises for their trouble. This is especially a possibility with Investigators that have the Criminal or Hobo occupations. Investigators with high Credit Rating are likely to be treated more cordially and might be allowed time to contact a lawyer. [Law or Cop Talk 1-Pt Spend] may be enough for the G-Men to figure they have better things to do than harass the Investigators, although this spend is not allowed if the Investigators have blatantly broken the law while being observed.

/During actual play, the Investigators ran from the office, luring the Stranger into the street. The Investigators were carrying weapons and immediately stopped by Federal Agents pointing guns and asking lots of hard questions. However, this all fell apart when the Stranger continued to attack and pursued them into the open streets. The FBI Agents were able to help the Investigators destroy the masked manikin, but the group was arrested quickly afterwards. The FBI Agents saw a lot of things they couldn't explain, so they were more lenient on the Investigators during the interrogation process of Legal Complications. Several Investigators were also wounded and mentally unbalanced during the process./




Suspicious G-Men 
Names: Agent Harold Quinn & Agent Dane Mack
Three Things: Unoriginal attire, gruff attitudes, suspicious lines of questioning
General Abilities: Athletics 8, Driving 6, Firearms 8, Scuffling 8, Health 10
Hit Threshold: 4 (well trained)
Damage Modifiers: Unarmed (-2 Damage), Baton (-1 Damage), Colt 1911 Pistol (+1 Damage)
Alertness/Stealth Modifiers: +2/+2


Stopping the Construction of the Theater

Investigators may decide that stopping construction of the "Sunflower Theater" is a priority. To do this they may turn towards legal or illegal methods for its destruction. A couple options based on play-testing are presented here, some methods will work, others will not.

Building Code Violations [Bureaucracy or Law] - By using a copy of the blueprints or otherwise bringing attention of the construction's design flaws up to authorities in Arkham, this avenue is a legal one and seems to bear fruit at first. However, their efforts are quickly thwarted by the Chamber of Commerce. Investigators who push harder discover that James Harwich, the city alderman, has an invested interest in keeping the project on track. The alderman promises the Chamber of Commerce and city authorities that the unsafe designs will be fixed before the theater is ready. Countering the influence of the City Alderman is a hard feat and may require multiple spends of abilities or the footwork of seeing various city authorities in person [An equivalent of 3 investigative point spends should be required at the very least to counter the reputation of James Harwich]. If the Investigators begin pushing in this direction, they may attract the attention of local authorities investigating into their activities. If the Investigators have broken the law, they may face repercussions, see [Legal Complications] later on.
/During play the Investigators decided to deceive the FBI Agents by mentioning that the Sprecht Nicht Art Society was controlled by Nazi sympathizers and that they were planning on creating the theater to raise money for their foreign war efforts. After this lie, mentioning the shoddy building and safety violations was all they needed. The Feds had the theater construction halted and were able to override the local bureaucracy of the city. Keepers are welcome to consider this an option for clever investigators./




Blowing the Theater Up [Explosives] - Investigators may decide that burning the theater down with petrol or blowing it up with dynamite is a good idea. Depending on when they decide to perform this feat, they may be stopped by Polish workmen or locals on River Street (use the River Street Thugs from Act 0 if necessary). Arranging the theater to be detonated with Dynamite or other explosives isn't too hard if not pressed on time [Explosives Difficulty 5], but may not fully collapse the structure. If an Investigator participating in the arrangement of explosives is skilled with architectural design, the group has an easier time of it [Architecture] and the difficulty goes down to 3 for Explosives. Obtaining explosives like dynamite can be bought in 1935 at any hardware store, but the names and information of the purchasers are recorded for legal purposes unless this is done illegal [Streetwise 1-Pt Spend]. Additionally, Criminal characters with connections [Streetwise 1-Pt Spend], may be able to hire a pair of underworld figures to commit arson on the theater project. The Investigators aren't directly involved and the effect could still be the same - the destruction of the theater project.
/During play, the Investigators purchased dynamite from the Criminal character's Irish mafia connections and were planning on using this to destroy the theater. They were arrested before they could enact their plan successfully./

Legal Complications

[Antagonist Reaction Scene]
If the Investigators have performed any illegal activities: arson or demolition of the Sunflower Theater site, committing breaking and entering, firing guns or assault during an investigation or otherwise in blatant violation of the laws of Arkham - this scene occurs very quickly with the arrest and apprehension of Investigators. They are either apprehended by the FBI G-Men during the "Sprecht Nicht Art Society" office scene or by Arkham Police anywhere they happen to be staying in town (there will be 3 Arkham Police officers for each Investigator implicated). If the Investigators haven't broken the law but are engaged in stopping the theater construction legally, they attract the attention of James Harwich and his son - they will still be arrested for false accusations, see below about the "Yellow Manifesto."

Suspicious Gear:
If the Investigators are carrying around pockets full of handguns, knives and dynamite - their activities tend to look far more suspicious and they are more likely to face legal repercussions. Again, this is Keeper caveat.

Get a Lawyer:
Investigators with a Credit Rating 2+ may be able to get a lawyer if they think to do so [Law or Cop Talk]. Investigators without money are told that they'll get a Public Defender, but the police are in no hurry to provide one. Investigators who have a Lawyer can be sure to frame their answers to the interrogations by police in a more legal-minded framework and are more likely to get off without jail sentences - although ultimately its up to the Keeper based on what the Investigators have done during the session.

Police Interrogation:
Investigators will find themselves under scrutiny from Detective Mickey Harrigan during an interrogation about their activities over the course of the scenario. If the Investigators formed a bond with the Detective from Act 0, allow it to work in their favor. If the FBI Agents were the ones to make the arrest, the Investigators may also have to sit through additional questioning and Detective Harrigan has less authority in the legal matter to help the Investigators.

A Note on 1930s Racism:
Yes, in the 1930s being a non-white and being arrested would have been an ordeal a lot more severe. Whether or not you as a Keeper feel that your players can handle this kind of scene is up to you. I have presented no rules for it to effect this scene. Realistically however, Credit Rating should probably serve as a better guidance, a respectable Black Doctor would probably be treated better even in 1930s Massachusetts than one of the shuffling masses of the Hooverville homeless, even if they are white.

Convictions: 
The Investigators may face various jail sentences depending on their crimes. For Investigators who've committed murder or assaulted Law Enforcement, the Investigator may effectively be removed from the scenario due to long prison sentences. For other lighter offenses, the Keeper may be lenient - since after-all this is only Act 1. For Investigators who talk about strange cults and corrupting plays banned by the Vatican, talk of monsters or zombies - they are most likely to be sent to Arkham Asylum (see below).

Arkham Police
Three Things: Spiffy shiny uniform, baby-faced young officer, rookie cop mistakes
General Abilities: Athletics 6, Scuffling 8, Weapons 8, Firearms 4, Health 6
Damage Modifier: Police Baton (-1 Damage), .38 Revolver (+1 Damage), 12 Gauge Shotgun (+1 Damage)


The Yellow Manifesto
As an attempt to further frame the intrepid Investigators, Neil Harwich has anonymously submitted a document in one of the Investigator's handwriting styles to the local Arkham Gazette. This document has caused stirs and was given over to the Arkham Police rather than having been published. A return address on its envelope was the home residence address of another Investigator or of one of their Sources of Stability. The letter contains a strange but familiar twisting symbol of the Yellow Sign on its stationary. The manifesto is a raving mad claim that the "King" is coming and that Arkham will soon become one with doomed "Carcosa." The details of the letter can include things that the Investigators have done, further damning them at Keeper option. The letter claims that no-one is safe and neither faith or reason can protect Arkham from its damnation. The Manifesto contains the names of all the Investigators and their Sources of Stability, each of them has been cast as a role in the dreaded play "The Last Masquerade." Police will present this document to the suspected writer of the document and ask hard questions about their mental psyche. Reading the Manifesto imparts the following [1-Pt in Cthulhu Mythos and a Stability Test Difficulty 3]. The FBI Agents, if present, may believe that the Manifesto's design is a swastika and that it is proof of their involvement in Anti-American activities.

Proof of Forgery
[Cryptography 1-Pt Spend] Allows the Investigator to provide handwriting samples and prove that they were not the authors of this strange and threatening document. This should help their case in showing that there are other menacing forces at work in Arkham.
/In actual play, the Investigators were able to prove that this document was a forgery and it justified their case that Nazi sympathizers and madmen were planning some kind of dastardly act in Arkham. Keepers are welcome to sprinkle the Yellow Manifesto with additional clues if they feel the group has gotten off track./


A Trip to Arkham Asylum

Investigators who have failed to defend their sanity in the face of Law Enforcement are likely to have themselves institutionalized in Arkham Sanitarium. The Investigator is checked into a padded cell and undergoes various types of treatment depending on their perceived disorders. Lucky Investigators who prove themselves cooperative in treatment may receive visits from Sources of Stability and begin to recover. Particularly zealous Investigators may suffer from shock therapy or other experimental treatments for their various insanity disorders.

Encounter in the Psychward
During their time in the Asylum, Investigators are likely to discover the elderly Graham Harwich during activities at the arts and crafts room. Graham Harwich speaks only in lines from the dreaded play and enjoys fingerpainting the same reocurring symbol of the Yellow Sign again and again [Stability Test Difficulty 3]. If an Investigator is particularly rude to him, he may attempt to attack and bite them [Stability Test Difficulty 4]. Graham Harwich's room is scrawled with verses from the play and Yellow Signs painted lovingly across any available surface.

Graham Harwich 
Three Things: Speaks only in lines from the King in Yellow play, graying hair and dark eyes, smiles knowingly at the Investigator
General Abilities: Athletics 4, Scuffling 8, Cthulhu Mythos 3, Magick 4, Health 5
Hit Threshold: 3 (spry for an old guy)
Damage Modifier: Unarmed (-2 damage)

Concluding Act 1

The Investigators may be spending time in jail or the asylum, knowing that the Sunflower Theater (if it wasn't destroyed or stopped) is continuing to be built out there as they helplessly rot. Alternatively, if they avoided serious prosecution, they may have finally learned who their enemies truly are in the Harwich family and begin to take measures to stop the coming play performance before it can reach its conclusion. Regardless, the Investigators are being watched by Arkham authorities and their activities must become discreet or risk further complications. A Keeper can find time to have Investigators meet with Sources of Stability or prepare themselves for the next portion of the scenario as continued in Act 2: The Masquerade Begins. Its time to pass some time...

Saturday, December 19, 2015

The Sunflower Masquerade

Welcome to the Conundrum Society!



My name is Joe Klemann or "Citizen X." I've written published scenarios for horror RPG magazine Protodimension, created and run the world's only 24-hour Cyberpunk 2020 chat site at http://unlimitedcyberpunk.lefora.com/ , co-created Auraboros Game Company and run games for going on 20 years now. I've started this page to share scenarios I've written with fans of investigative horror gaming, namely Gumshoe system.

If you're not an RPG fan, you're welcome to read these for the story, but for the hardcore gamers, I hope you find these useful to mine for ideas or use in your own tabletop games.

I've started getting into writing Investigative Scenarios for various Gumshoe systems. Most of these will be Trail of Cthulhu, although I've started branching out into Ashen Stars and Night's Black Agent more recently. I'll try to present them in a fashion that would be reminiscent of a published adventure. I'll use some play-test examples separately just to help with people who are trying to run it and provide some stories that resulted from actual play. If you have further questions about scenarios as they happened in play, feel free to comment and I'll try to answer timely.


My first scenario for Trail of Cthulhu is based around the King in Yellow Mythos and is designed to drive Investigator's insane and ruin their reputations rather than kill, though it is very dangerous at times. I have avoided using the name "The King in Yellow" whenever possible in favor of various play titles that add to the confusion of the investigation and surreal nature of the play itself. When I'm stating examples from actual play tests, I'll place them between /..../ and Italics for convenience. The setting is meant to be 1935 Arkham, with many allusions to Boston. Even though the scenario uses Arkham locations, it could be easily moved into Boston or another nearby East-Coast City in America. Several NPCs referenced in the scenario are from the Arkham source-book from Chaosium games, but the names can be changed as easily for a different setting. ( http://www.amazon.com/H-P-Lovecrafts-Arkham-Legend-Haunted-Roleplaying/dp/1568821654 ). Another source I frequently referenced throughout the course of the game was Thomas Ryng's "The King in Yellow" play ( http://www.amazon.com/The-King-Yellow-Thom-Ryng/dp/1411685768 )

And of course:
(Trail of Cthulhu by Pelgrane Press: http://www.amazon.com/Trail-Cthulhu-Robin-Hite-Kenneth/dp/1934859079/ref=sr_1_1?s=books&ie=UTF8&qid=1450372649&sr=1-1&keywords=Trail+of+Cthulhu )


Arkham Gazette Headline

The Sunflower Masquerade

Introduction: 

The scenarios of the Sunflower Masquerade are sequential but should be run episodic and focus around the infamous play "The King in Yellow" and the Hastur-mythos. Each Act was easily accomplished in one session of around 4-5 hours of game play at a tabletop sitting with 3-4 players.
/In play, one of the Investigators was a Private Investigator and former member of the Boston Police, another was a Criminal with a background in the Irish Mafia whose brother had been one of the thieves of the book found dead. The last Investigator was a Professor at Miskatonic University who studied Art History and was an expert in lost languages and the Occult./ 

Background: 

A wealthy dilettante from Arkham's elite has manipulated events to bring the cursed play to America and arrange for its theft to begin infection of Arkham. Neil Harwich, the son in a cursed line of settlers who've dwelt in Arkham since the 1700s, is cast in the role of our villain, but the Investigators are not likely to encounter him until the end of the scenario if at all. As a man of wealth who has traveled the world, his dream is to put on the cursed play his grandfather used to whisper about in the asylum. He prefers a theatrical approach obviously, hiring middle men and impoverished henchmen to do his deeds. In a sense he is writing a larger play and drawing the unwitting investigators into the story. The story starts on October 10th, 1935 (although Gamemasters are welcome to change dates to fit their own setting), on a dreary day in the Massachusetts town of Arkham.

Act 0: The Prologue


Investigation Hook: 

The Investigators each receive a telegram or letter from a firm known as the Boston Antiques Society. Representing the interests of the firm is a Private Eye from Boston known as Jon Finnigan. Jon's main task was to assemble a team of investigators with the skills and qualities his employer in Boston is searching for. If the Investigator's agree to assist in finding the missing play "Le Rideau Final" which was stolen by two Irish second-story men from Boston, he will transfer the funds his employer has prepared for its safe return. Both men who were suspected thieves (One by the name of Tommy Cullen was a known associate of the Boston mafia and the other Aden Sloane, a master of disabling burglar alarms), were found dead at the train station late at night. Their deaths were highly unusual and has been a closed matter by the Arkham Police. The Boston Antiques Society believes that if the thieves died in Arkham, the missing play may be here as well.


The Fixer: 

Jon Finnigan serves as a handler for the Investigators and may be convinced to forward some money for expenses [Bargain 1-Pt. Spend], in which case Jon will transfer fees into an account that can be withdrawn for expenditures (Assume the characters receive a shared pool of Credit Rating, with 1 point for every 2 Investigators). As an alcoholic, Jon is more interested in the nightlife of Arkham while he is being handsomely paid, than assisting the investigators directly. If asked to intervene in something more than some paper pushing, Mr. Finnigan gives the characters a long winded "I'm too old for this shit" speech, citing how his cases in Boston sometimes ran afoul of local organized crime there. Convincing Jon to assist directly is possible, but requires some Reassurance [1-Pt. Spend] that he's not going to be in any physical danger. Jon will spend much of his time trying to seduce the young women of Arkham back to his small room at the Borden Arms Hotel. Jon Finnigan managed to bribe a local Arkham Police patrolman who arrived at the scene of the two dead thieves and was given a handbill that was found in one of their jackets. He'll impart the handbill or flyer to the most responsible looking Investigator or the one who seems most at ease with his drinking habit. The flyer is one of the first core clues of the investigation.

*Core Clue* [Languages: Sanskrit] The handbill lists an address in clear English, 213 River St., but the rest of the flyer is in Sanskrit and has an image of a multi-headed cobra in the background. The flyer, if translated, reveals that a new theater is being opened from a immigrant-owned Import-Export warehouse that primarily sells oriental rugs. The theater, being run only at night, will retell Hindu legends of the gods on stage and the name of the venue is "Yama's Gate".

/In play, the Investigator's didn't seem to care that Jon Finnigan was letting them do all the legwork while he sat at Borden Arms Hotel drinking whiskey throughout. After all, the Depression hit hard and they were just glad to have paying jobs.../

Jon Finnigan (Cowardly Private Eye)
Three Things: Always wearing a Fedora, frequently has a toothpick in his mouth when thinking, thick Irish-accent
Abilities: Athletics 4, Firearms 4, Scuffling 3, Health 5
Awareness Mod/Stealth Mod: +1/+2
Attacks: Unarmed (-2 damage)
.38 Revolver (+1 damage)

Father Glancy's Warning

[Floating Scene]
Father Toren Glancy is a Catholic priest from Boston who has been following Jon Finnigan and the story of the missing play. After leaving the Borden Arms Hotel, the Investigators may realize they're being followed [Sense Trouble Diff 3]. At the Keeper's option: Father Glancy may either be an agent of the Vatican's secret library trying to lock the banned play away or he may be an insane conspiracy theorist full of anxious warnings. If confronted for following them [Intimidation, Cop Talk, Bargain, Flattery], he will impart the Investigators a dire warning about the missing play. His clothes are likely to be in disrepair and he may appear to be quite mad, but he tells the Investigators that reading the play is dangerous, its contents are cancerous for the soul. He will warn them destroy the book if they find it. /This scene is presented mostly to foreshadow what will occur later on Muskeget Isle, if the Keeper doesn't feel its necessary to warn them, this scene can be removed altogether, but if the Investigators get to know the mad priest - it makes the shock much more intense later on./

Strange Headlines of the Arkham Gazette:

At least one Investigator should have a chance to stumble upon Thursday's issue of the Arkham Gazette (which should be the same day as the Investigation begins), which will mention the theft of the Boston Museum's banned play, but also with other strange and maybe unrelated stories. The purpose of most of these headlines are to establish a creepy setting or fuel for Red Herrings that distract from the core investigation. Gamemasters are encouraged not to let Investigators take too long following leads that go nowhere, but penalize them in some fashion for wasting time - allow the villains of the story to move their plans along or use Antagonist Reaction scenes that will be presented throughout.
Strange Headlines for October 10th (* Core Clue Related, ^ Red Herring): 

  1. *"Le Rideau Final" is stolen from the Boston Museum (see Newspaper Headline)
  2. ^The grave of a playwright named Vernon Harte in Boston was defiled. 
  3. ^Three children playing hopscotch in a Boston West End playground were put into the hospital for stabbing each other with pencils. 
  4. *A Ship of immigrants from India and Asia has arrived in Arkham and the river-side neighborhoods are becoming overcrowded and full of unemployed. Local xenophobes fear that recent disappearances and crime are on an increase due to these foreign elements. 
  5. ^Hundreds of seagulls have been washing onto beaches along the East Coast, the phenomenon is occurring in Arkham and Boston. Miskatonic University scientists claim that it could be an indicator for a mass extinction event. 
  6. ^The Federal Bureau of Investigation has dispatched agents to Arkham, keeping an eye out for foreign influence from Communist sympathizers, labor union fanatics and anarchists. 


Avenues of Investigation:

/Some of these examples are presented from actual play but have been added in for simplicity/
Researching the Play - The Investigator's may try to go to the Miskatonic University Library and research "Le Rideau Final" itself. [Primary Investigative Skills Need: Library Use, Art History]
Researching their Employer - The Investigators may be paranoid enough to try and verify who is really paying them to find the play. Those Investigators with academic skills and contacts are best suited to this. [Primary Investigative Skills Needed: Accounting, Art History, History]
Investigating the Dead Thieves - Going to the Arkham Police station may not work for every character, but current or ex-Police, Private Investigators or others who can work within the law may be in luck. [Primary Investigative Skills Needed: Cop Talk, Law]
Investigating Yama's Gate Theater - Physically visiting the Yama's Gate theater is a lead in the right direction towards finding the play. [Primary Investigative Skills Needed: Reassurance, Occult, Assess Honesty]

Researching the Play:

If the Investigators go to the Miskatonic Library or a similar source of knowledge, they can search for articles and books relating to "The Final Curtain." [Library Use, Art History] Investigation reveals that the original play had no title and was banned by the Vatican in 1829 after being performed only once by its presumed author in Paris, a man named Jean Marseilles. The play's performance had sparked a riot and a theater fire that killed dozens. All known copies were believed to have been destroyed by the Church, but somehow the version that has arrived in Boston survived, meaning that as the last play of its kind it is very valuable. If the Investigators search this avenue but lack the appropriate skills to gain information, the Keeper may introduce Professor Armitage as a NPC guide of the Library, who is willing to help them find the information they seek, but also quietly keeping tabs on what they're researching into. A friendly Armitage may give the Investigators a stern warning about seeking forbidden books.

Researching the Employer: 

If the Investigators suspect something fishy about their employer who is seeking the lost play, they may want to inquire via phone-calls, telegrams or other means of contact for their firm in Boston. [Accounting, Art History, History] Investigators with academic backgrounds or appropriate skills have little trouble contacting Dr. Peter Willer of the Boston Historical Society who contributes heavily to the Boston Antiques Firm and helps coordinate donations to the Museum's collection. He's the one who is seeking to reclaim the lost Museum piece and is distraught that after being recently donated, someone would steal it. He will mention that a number of other items were stolen, including some Egyptian jewelry, but that they had been pawned in Boston by the thieves and recovered by the police. If the Investigators really push for more expense account funding from Dr. Willer, he may be willing to transfer additional money to the accounts [Bargain 1-Pt Spend, Investigator's now get twice the amount of shared Credit Rating pool].
/During the playtest, the Investigator's called to make sure that there wasn't a shadowy figure at the other end of the phone paying their bills. They seemed satisfied simply to find that the man had a name and seemed to be a respectable academic rather than a evil cultist./


Investigating the Dead Thieves: 

The bodies of the dead thieves from Boston are being kept in the morgue at the Arkham Police Station. Their names are Tommy Cullen and Aden Sloane, identified from records of the Boston Police. Detective Mickey Harrigan has been assigned the case and may be willing to let Investigators view the bodies, the Arkham Police currently list the deaths of the two men as a "animal attack," though the circumstances are strange. [Cop Talk 1-Pt spend] allows the Investigators access to the bodies. (Investigators who have the Criminal occupation or who have 0 Credit Rating may not be allowed a spend, while Investigator's with the Police Detective occupation may not be required to spend a point as long as they justify it as part of their investigation.) Viewing the two bodies in the morgue is a gruesome and unnerving sight, both men have been lacerated severely over most of their bodies and their throats torn out and flesh drained of blood [Stability Test Difficulty 2].

Detective Mickey Harrigan
Three Things: Honest cop, Disarmingly friendly smile, athletic build
Abilities: Athletics 8, Scuffling 5, Weapons 6, Firearms 6
Hit Threshold: 4
Alertness/Stealth: +1/+0
Attacks: .45 Revolver (+1 damage)
Nightstick (+0 damage)
Unarmed (-2 damage)

Examining the Dead
Anyone skilled at examining dead bodies [Forensics] can determine that the bodies look as if they were attacked by crows or the talons of other carrion birds over most of their arms and torsos, the Police believe these were post-mortem from scavengers. The killing stroke for each man was a bite to the throat by something that may have been a wild dog. It is strange that both bodies would be completely drained of blood and this was nothing something done during the autopsy. Detective Mickey Harrigan will explain that the site of the crime was relatively bloodless. Both men were found or dragged, to an area next to the train station, their screams were heard by other passengers disembarking at night and they were found in the early hours of the morning by Police at the train station. [Forensics 1-Pt Spend] By examining the bodies more thoroughly, it appears that the talons made by what appears to be a large bird of some sort, were not post-mortem but are more indicative of defensive wounds on the hands and chest. The throat looks like something more akin to attack by a long snout of a crocodile than a dog. There is an unnatural smelling organic substance in the wounds, akin to saliva, it smells vaguely of almonds and seems inexplicable. [Stability Test Difficulty 3]. Anyone searching the pockets or clothing of the dead thieves may also discover something notable, aside from the pocket money and personal effects that are easy to find [Evidence Collection], one of the dead men has a gold ring of Egyptian make that can be identified as missing from the Boston Museum collection.

Investigating Yama's Gate Theater:

River Street in Arkham in the 1930s is a warren for the unemployed or underemployed immigrant laborers from Ireland, Poland, Eastern Europe and even India and China. Much of the area is impoverished and overpopulated apartment blocks, as well as dock warehouses along the Miskatonic River. Investigators with Credit Rating 3+ who linger among the wrong elements of River Street may expose themselves to pick-pocketing, mugging or worse [Sense Trouble Difficulty 4]. The Yama's Gate Theater is known as Kapur Imports during the day, they primarily sell oriental style rugs and furniture from the far East which is usually sold wholesale to department stores in Arkham and Boston. In the day only a few Indian nationals working as laborers and the owner, Shekhar Kapur, are present. Shekhar is a friendly figure and a reasonable businessman, easy enough to approach by Investigators and an innocent fellow in more sinister affairs [Reassurance, Bargain, Cop Talk]. He honestly knows nothing about any theft or a strange play [Assess Honesty], yet he can shed light on Yama's Gate Theater. At night he opens his warehouse to the Indian laborers whom live on River Street, allowing them to rearrange the warehouse to perform plays retelling the stories of the old gods and heroes of India. He assures Investigators that this keeps the morale of his workforce and helps establish a bit of his home country in a foreign land. Savitri Nair is a playwrite and the organizer of Yama's Gate Theater, she doesn't usually come by until after business hours to set up the stage.

Meeting Savitri Nair:
Coming to River Street at night is a dangerous journey for all but those who seem to fit in, Investigators with Occupations in Private Investigator, Criminal or Hobo have no trouble at all. Other occupations may be subjected to a surprise mugging [Sense Trouble Diff 5 at night]. Savitri Nair is a beautiful woman who wears traditional dress from her homeland, she is well educated and speaks English very well. She will act too busy to answer questions unless the Investigators are friendly to her [Flattery, Reassurance]. She'd be happy to have the Investigators watch her play performances, which are mostly adapted from Hindu epics. She recognizes the flyer as an advertisement she disperses among the local Indian communities and is glad that one of them had reached Boston if its mentioned. [Assess Honesty 1-Pt spend] Savitri is hiding something and does not appear comfortable if the Investigator's line of inquiry continues about strange plays or direct questions about the stolen play. She will not be intimidated if their questioning becomes too uncomfortable and several of her actors happen to be muscular men wearing traditional Indian dress and carrying knives, these trained assassins have no qualms about quietly dispatching nosy Americans and sending their bodies into the river (there should be at least three Cult of Yama Assassins for each Investigator). If an Investigator analyzes the tattoos and body paint of some of the actors and actresses they may recognize the symbols [Anthropology, History or Occult 1-Pt Spend], revealing that many of the theater group belong to a religious cult of the Hindu god of death known as Yama. Savitri will show the Investigators about the warehouse if it puts them at ease, including her bookshelf of Indian epics, primarily written in Hindi and Sanskrit (no sign of the stolen play which would be in French).

/In actual play, the Investigators seemed to figure out something was amiss with the theater group but knew that direct confrontation with the cult would be suicide, they decided to leave and come back later to shadow Savitri Nair and the cult.../

Thugs of River Street
Three Things: Foreign accents, patchwork clothes, foul body odor
Abilities: Athletics 4, Scuffling 4, Weapons 3, Health 4
Awareness/Stealth: +0/+1
Attacks: Unarmed (-2 damage), Knives or Clubs (-1 damage)

Savitri Nair
Three Things: Beautiful and lithe, traditional dress, a sunflower in her hair
Abilities: Athletics 8, Scuffling 4, Health 6
Hit Threshold: 4
Awareness/Stealth: +1/+0
Attacks: Unarmed (-2 damage)


The Shadow of Yama

[Antagonist Reaction Scene]
If the Investigators are asking too many questions about stolen plays and the dead thieves from Boston, they may find themselves followed by Cult of Yama assassins. The men don't leave River Street, but will become their shadow as long as they stay within the poorer and less patroled neighborhoods. If the Assassins eavesdrop their true purpose, they may decide it is time to kill the Investigators and let the gods sort it out [Sense Trouble Diff 5]. There are two Assassins per Investigator and they strike from the shadows with their curved daggers.

Cult of Yama Assassins
Three Things: Tattoos of the God of Death, traditional Indian attire, muscular build.
Abilities: Athletics 6, Scuffling 4, Weapons 6, Health 4
Awareness/Stealth: +1/+1
Attacks: Unarmed (-2 damage), Traditional Dagger (-1 damage)


Direct Confrontation with the Yama Cult

If the Investigators make a show of using guns or dispatching the members of the Cult of Yama, Savitri attempts escape with some of her actors and actresses into a rowboat, while the remaining members of the Cult set fire to the theater using petrol and gas lanterns. The rowboat will head for the Island of Muskeget, but if it is being observed by Investigators, they see some winged indescribable horror swoop down from the dark clouds of the night sky and pluck Savitri from the boat into the sky. Her flesh is shredded by the part-vulture part-insectoid creature visible only during flashes of lightning and blood rains from the sky with her fading screams [Stability Diff 4]. The creature may also decide to pull her from the warehouse through a skylight if the Investigator's have her cornered, to much the same result. The beast flees into the sky unless killed. [For creature stats see Byakhee in the Trail of Cthulhu core book, pg. 127]. /A Note about using the Byakhee Servitor at this stage in the scenario, it should only appear as a winged black shadow with claws and teeth and perhaps only one observant Investigator should get to see it at all. Its appearance should always be obscured by clouds, darkness or showers of broken glass from a skylight, etc. Not knowing exactly what they are dealing with, the Investigators tend to react more fearfully to its presence./

Shadowing the Cult

If the Investigators are more discreet in their investigations, they can shadow the Cult of Yama's activities at night or disguise themselves to be more indiscreet [Shadowing or Disguise Difficulty 4]. The Cult's typical routine is to perform a play at night and then a volunteer from the crowd decides to go with two members of the Cult of Yama, whom take them via rowboat on the warehouse pier and begin paddling down the Miskatonic towards the sea. This volunteer is given two golden coins and allowed to smoke opium in a cellar hidden beneath a rug in the warehouse (Investigator's are unlikely to find this secret opium den otherwise unless they have access to an empty warehouse and spend 1-Pt in Architecture). They are told that they will make the great journey to meet Yama [Languages: Hindi to comprehend]. This type of sacrifice may only occur once per week or at holy days for Yama, but for the purpose of this scenario, the Investigators happen to be able to witness one of these moments (Keepers who wish to make the Cult's activities harder to determine, may not have this occur on the first night of observation). Following the rowboat is possible if the Investigators can quickly acquire a boat themselves /In play, Investigators decided that stealing a boat from a nearby dock in the middle of the night wouldn't cause much trouble in such a poorly patrolled neighborhood and they could always return it before morning/. The boat continues its journey to Muskeget Island in the Nantucket Sound, where the Investigators may discover further horrors.

Alternative Ways to the Island

*Core Clue*
The Cultists of Yama take sacrifices to Muskeget Island in Nantucket Sound, this information could be learned by capturing and interrogating one of the Cult of Yama thugs themselves [Intimidation]. Alternatively, dead opium-addicts may occasionally be found in the waters near the island, a fact that could be imparted by the local Arkham Police [Cop Talk]. It could be that following a red herring from the headlines [Zoology or Library Search], such as the dead seagulls washing ashore, leads a breadcrumb trail back to the island.

The Horror of Muskeget Island

Some of the history of this island has been fictionalized for this scenario. The Island used to once belong to a man named Abel Harwich in 1877, a simple farmer from England [History 2-Pt spend]. This information will not be relevant until later on and most of it should be misplaced from library and landowner records due to the influence of the modern Harwich family, otherwise Investigators only learn that it has been abandoned for decades and used to be a colonial farm [History 1-Pt spend]. The Island itself is mostly barren and has a single rotted wooden dock with a gravel path to service inland travel. Along the island's sandy hills are sparse trees and shrubs that provide some cover at night, but do little to mask a traveler's movements during daylight hours. The Cult of Yama brings "willing" sacrifices to the island at night via a rowboat and takes them to the barn at the farm located in the center of the island. Two members of the Cult of Yama escort the victim who seems to be drugged. [Pharmacy 1-Pt spend] identifies the victim as having been under the influence of opiates. The Cult members only walk on the island while swinging a brazier burning with incense and chanting in Hindi prayers to Yama. There is a central farm on the Island with two buildings, a cabin and a locked barn. Near the farm's cabin is a field of sunflowers that seems to dominate the surrounding area. These sunflowers grow unusually tall and vibrant [Botany]. There is also a rusted cargo truck from the early 1900s parked here as well. Investigators skilled with knowledge of architecture [Architecture] can trace the construction of the buildings to around the 1870s.


The Barn 
The outside of the barn doors are locked with a length of chain and a padlock [Locksmith 1-Pt spend to open]. Alternatively, the Cult of Yama Assassins have the key to this lock and open it to bring their victim inside. Willing participants are brought to the center of the barn and their chins forced onto a dangling meat-hook from a rusted ceiling chain. The Cult members then perform a ritual bleeding of the victim with sacrificial knives and eventually place two gold coins on the eyes of the man after death. [Witnessing the ritual sacrifice is a Stability Test Difficulty 3, the test is Difficulty 5 if the Investigators witness the corpse being reawakened as a zombie - the eventual conclusion of the task]. The zombie will not attack the Cult of Yama as long as they kept their incense brazier burning and continue their protective chants. By investigating the Barn, certain clues can be ascertained. [Forensics] Searching the Barn discovers the floor is stained with layers of blood in a strange splash pattern that seems to have ritual meaning. [Occult] A twisting symbol made in yellow paint lays just beneath the layers of blood on the wooden beams of the barn floor, it appears to be a 3-pronged sun symbol or swastika. If it is a sun symbol, why are the cult's rituals being performed at night? [Evidence Collection] A barrel of old farming tools: shovels, pitchforks, hoes, etc. contain a blacksmith stamp dating to the year 1879 and bear the initials H.W., most likely the stamp of the owner or creator.




The Cabin
This moldering cabin was once an old farmhouse in the 1870s and most rooms are dust-ridden with rotting furniture. Broken windows and creaking doors allow access to the cabin with ease [Architecture]. There is numerous damage from animals that have made the house home over the years. Only one part of the house has eerily been repaired and maintained [Architecture], the upstairs bedroom, which is obscured with yellow curtains and accessed by the creaking staircase.
Clues in the House [Evidence Collection or Library Use] notes old books, portraits and papers identifying the home as having belonged to Abel Harwich in 1877. There is a painting depicting his Native American wife, the fading painting is titled "Sunflower." Abel Harwich was a farmer on the island colony who married a Native American wife, what is legible from the books paints a rather ordinary life of rural survival.


Accessing the Yellow Room
[Locksmith] Inside the locked upstairs room, the wall of the bedroom has been papered with the ancient yellowed pages of the stolen play "Le Rideau Final". Failing a [Stability Test Difficulty 5], Investigators who catch glimpse of the writing are forced to continue reading until the terrible play is finished. The sequence of the wall paper pages is set in order to the chapters and Investigators find that if they could not read French before, they seem to have no issue translating the bizarre document. This obsession fades if the Investigators are forcibly removed from the room or have finished reading the play [See the "King in Yellow" play and what it imparts to an Investigator for reading it, Trail of Cthulhu core book pg. 106]. The only other thing of note in the room is a wooden chair facing the window where a man remains seated. If the Investigators attempt to talk to the man, they get no response and instead find a dead man with his throat slit and two gold coins sitting on his eyes, with the leather cover of the stolen play sitting in his lap, missing the pages. [If the Investigators had met Father Glancy earlier, this is a great time for them to encounter him again only murdered by the cult. If the Keeper did not use Father Glancy, an appropriate NPC, such as a Source of Stability could be replaced instead. This is a Stability Test Difficulty 3, Difficulty 5 if they knew Father Glancy from before. Cruel Keepers may use this as a moment to have Father Glancy or a Source of Stability close to the Investigators reanimate as a Zombie and attack them.]

/In play, the only Investigator not effected to read the play, instead decided this was a good time to burn the pages and the yellow curtains of the room with his lighter, while the others were busy saving its pages most greedily to fulfill their task. This resulted in some intense drama between the Investigators who'd become obsessed with the book and those who had not./

The Servants of Yama

[Antagonist Reaction]
Unless the Investigators have [Language: Hindi] and are reciting the prayers of the cult while burning incense in a similar fashion, they expose themselves to attack by the Zombies of Muskeget Island as they traverse its sandy dunes. [Occult 1-Pt Spend] Identifies the ritual of the Yama Cult as more than mere ceremony, they are legitimately using it for protection during travel against the restless dead. Those living beings on the island not practicing this ritual expose themselves to attack by zombies animated by the Cult, the Keeper is encouraged to make this attack occur whenever it would be most dramatic. The Zombies are often buried in the sandy dunes or lay dormant and rotting in a field of sunflowers until they sense the life-force of intruders on the island. They awaken and make a straight forward attack at Investigators, heedless of their own safety [Sense Trouble Difficulty 3 during the day, Difficulty 4 at night]. There should be at least 1 Zombie per Investigator, more if the Investigators have allowed the Cult time to make further sacrifices. The zombies are in varying states of decay and condition, some have been picked at by sea gulls, but all have two gold coins where their eyes would be. An attack by a swarm of Zombies is a harrowing event [Stability Test Difficulty 4].

[For creature stats, see ToC book for Zombies pg. 159, note: these zombies are more akin to Voodoo zombies and do not have an infectious bite unless the Keeper feels particularly vicious]

/In play, Investigators were ambushed by the Zombies at night, but after deciding their firearms were relatively ineffective, decided to use the rusted truck on the island as a means of running them over. This required a very tense Mechanical Repair roll to get the vehicle functioning as other Investigators held the undead at bay/

The Horrid Flying Thing

[Antagonist Reaction]
This event should only occur at night and only if the Investigators trailed the Cultists to the Island after Savitri Nair's mysterious death. Whenever the Investigators are outside on the island at night, they may hear a strange piping sound as if from a piccolo and hear the distant flapping of membranous wings in the cloudy sky. If the Investigators are in a building, they may hear something land onto the roof of the barn or the cabin, the clicking of claws against the roofing. These scenes are designed only to frighten and the creature will not risk direct conflict with the Investigators at this time. The Byakhee Servant is merely spying on the Investigators' progress for its master. [Stability Test Difficulty 3].
/In play, the Investigators fled to the barn to avoid the flapping wings and then heard the bulk of the black insectoid thing land on the roof. They opened fire with their guns through the roof and managed to wound the creature, but only enough so that foul almond smelling ooze dripped through the holes in the roof before the Byakhee fled into the night sky once more./

Ending Act Zero

The Ending of Act Zero should be an introduction to the Investigators of the Play itself. Unknown to the Investigators, the original play was copied by the antagonist, Neil Harwich after being stolen. The original was left as a psychic boobytrap to anyone else seeking its missing pages. The Investigators should now be thoroughly drawn into the strange cancer of Carcosa. Allow time at the end of the scenario for Investigators to deal with their employer and Jon Finnigan. Encourage debate whether or not they return the play's pages if recovered instead of destroyed. Whether their reputations have been effected due to criminal acts or allow recovery by Sources of Stability. 
/In play, the Investigators returned the play to the Boston museum and gained some wealth from the process and reputation, however, the Third Act had been destroyed by the fire started by the Private Investigator during his insanity./

The Reward: Returning the Play to Jon Finnigan or directly to his employers in Boston is worth an increase of +1 Credit Rating for all Investigators. But this will not be the end of our story...